The 3D Digital Game Artist creates three-dimensional models and assets that differ depending on the type of game, and is responsible for every aspect, from taking a designer’s brief to using creative, technical, and specialist skills to deliver assets in a marketable game.
The competition has been designed to reflect the role of a 3D Digital Artist within the game industry and what standards are expected when developing a AAA game. The challenge is to take a concept and transform it into a 3D mesh which harnesses a wide range of skill sets from good geometry decisions to symmetry and texture. The participant needs a full understanding of concept art skills, 3D Modelling in Autodesk Maya, 3D Studio Max or Blender, UV Layout and texturing skills with Substance Painter. Demonstrating a solid understanding of effective topology on their 3D meshes, UV layout and appropriate texture creation based on the style and theme of a given brief.