The 3D Digital Game Artist creates three-dimensional models and assets that differ depending on the type of game, and is responsible for every aspect, from taking a designer’s brief to using creative, technical, and specialist skills to deliver assets in a marketable game.
The competition has been designed to reflect the role of a 3D Digital Artist within the game industry and what standards are expected when developing a AAA game. The challenge is to take a concept and transform it into a 3D mesh which harnesses a wide range of skill sets from good geometry decisions to symmetry and texture. The participant needs a full understanding of concept art skills, 3D Modelling in Autodesk Maya or 3D Studio Max, UV Layout and texturing skills with Substance Painter. Demonstrating a solid understanding of effective topology on their 3D meshes, UV layout and appropriate texture creation based on the style and theme of a given brief.
Attention to detail
Our competitions are open to all so please register before 14 May
The first stage of competition is a remote or online test (where applicable)
Competitors take part in competitions at their local college, training provider centre or work place, or, take part in an online competition
Scores are quality assured and Finalists are announced
Competitors prepare and practise in readiness for the National Finals
The Finalists come together to compete in the National Finals
Those who are age eligible and have achieved the benchmark score will be invited to opt into Squad UK during the WorldSkills Lyon 2024 cycle