The 3D Digital Game Artist creates three-dimensional models and assets that differ depending on the type of game, and is responsible for every aspect, from taking a designer’s brief to using creative, technical, and specialist skills to deliver assets in a marketable game.
The competition has been designed to reflect the role of a 3D Digital Artist within the game industry and what standards are expected when developing a AAA game. The challenge is to take a concept and transform it into a 3D mesh which harnesses a wide range of skill sets from good geometry decisions to symmetry and texture. The participant needs a full understanding of concept art skills, 3D Modelling in Autodesk Maya or 3D Studio Max, UV Layout and texturing skills with Substance Painter. Demonstrating a solid understanding of effective topology on their 3D meshes, UV layout and appropriate texture creation based on the style and theme of a given brief.
Attention to detail
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Prepare learners to take part in competition by developing their technical and mental skills so they can compete at their best – there are lots of tools and resources available to help you
Learners who get through the passive stage (where they will be expected to prepare a submission for entry or participate in an online assessment), will be invited to take part in national qualifiers which take place across the UK between April and June. All competitors receive certification for their achievements at the qualifiers
The highest performers from the national qualifiers are invited to compete in the UK National Finals in November at WorldSkills UK LIVE, the UK’s largest skills, apprenticeship and careers event
In light of the ongoing uncertainty relating to the COVID-19 pandemic, we will not be running the WorldSkills UK national competition cycle in 2020. We expect to resume competitions in 2021 and urge you to register your interest now so we can keep you advised of developments.