The 3D digital game artist creates three-dimensional models and assets that differ depending on the type of game. They are responsible for every aspect, from taking a designer’s brief to using creative, technical and specialist skills to deliver assets in a marketable game.
The 3D digital art competition has been designed to reflect the role of a 3D digital artist within the game industry and what standards are expected when developing a AAA game.
The challenge is to take a concept and transform it into a 3D mesh which harnesses a wide range of skill sets from good geometry decisions to symmetry and texture. The competitor needs a full understanding of concept art skills, 3D modelling in Autodesk Maya, 3D Studio Max or Blender, UV Layout and texturing skills with Substance Painter. Demonstrating a solid understanding of effective topology on their 3D meshes, UV layout and appropriate texture creation based on the style and theme of a given brief.
Entry Brief released on 25th May (after registration window), competitors have up to 21st April to submit their work.
See how Dan’s career has developed since competing.
3D Modelling
UV Unwrapping
Texturing
Rendering
File naming
File management.
Our competitions are open to all so please register between 27 February – 24 March 2023
The first stage of competition is a remote or online test (where applicable)
Live Qualifier (via Zoom) will take place on Friday 26th May 2023
Scores are quality assured and finalists are announced
Competitors prepare and practise in readiness for the National Finals
The finalists come together to compete in the National Finals
Competitors who are age eligible and have achieved the benchmark score will be invited to opt into Squad UK during December 2024 for the WorldSkills 2026 Cycle, subject to the skill progressing to the international competition cycle.
If you’re interested in animation then visit our careers pages to learn more.